Role: Character design, modeling, rigging, animation
Tools: Unreal Engine, Maya, Photoshop, After Effects
Published on: Instagram
Techniques: Hand-drawn animation, 3D animation
Hasse is a personal project where I created an original character and took full control of the production pipeline — from initial design and modeling to rigging and final animation. The project served as a creative exploration of different visual styles, blending both hand-drawn aesthetics and 3D animation.
I used a combination of tools including Maya, Unreal Engine, Photoshop, and After
Effects to bring the character to life. The animations were shared on Instagram as short clips, showcasing the stylistic experiments and expressive storytelling.

Role: Character design, modeling, rigging, animation
Tools: Unreal Engine, Maya, Photoshop, After Effects
Published on: Instagram
Techniques: Hand-drawn animation, 3D animation
Hasse is a personal project where I created an original character and took full control of the production pipeline — from initial design and modeling to rigging and final animation. The project served as a creative exploration of different visual styles, blending both hand-drawn aesthetics and 3D animation.
I used a combination of tools including Maya, Unreal Engine, Photoshop, and After
Effects to bring the character to life. The animations were shared on Instagram as short clips, showcasing the stylistic experiments and expressive storytelling.
