Role: Motion Designer
Tools: Maya, Unreal Engine, After Effects, Premiere Pro
In my personal work as a motion designer, I explore a tactile, handcrafted aesthetic using digital tools like Maya, Unreal Engine, After Effects, and Premiere Pro. My aim is to create visuals that feel physical and organic — often inspired by paper textures, handcrafted objects, and nature.
One of these projects, De blå naturen, features stylized trees and natural forms with a papery visual style. The piece was later used as live concert visuals for the artist Yellowbrenda, merging digital landscapes with music to create a dreamlike, immersive atmosphere.
These personal projects give me space to experiment with visual style, emotional tone, and non-linear storytelling beyond commercial constraints.

Role: Motion Designer
Tools: Maya, Unreal Engine, After Effects, Premiere Pro
In my personal work as a motion designer, I explore a tactile, handcrafted aesthetic using digital tools like Maya, Unreal Engine, After Effects, and Premiere Pro. My aim is to create visuals that feel physical and organic — often inspired by paper textures, handcrafted objects, and nature.
One of these projects, De blå naturen, features stylized trees and natural forms with a papery visual style. The piece was later used as live concert visuals for the artist Yellowbrenda, merging digital landscapes with music to create a dreamlike, immersive atmosphere.
These personal projects give me space to experiment with visual style, emotional tone, and non-linear storytelling beyond commercial constraints.
